First-person shooters often focus on action gameplay, with fast-paced and bloody firefights, though some place a greater emphasis on narrative, problem-solving and logic puzzles.[14] In addition to shooting, melee combat may also be used extensively. In some games, melee weapons are especially powerful, a reward for the risk the player must take in maneuvering his character into close proximity to the enemy.[15] In other situations, a melee weapon may be less effective, but necessary as a last resort.[16] "Tactical shooters" are more realistic, and require teamwork and strategy to succeed;[12] the player often commands a squad of characters, which may be controlled by the game or by human teammates.[17]
First-person shooters typically give players a choice of weapons, which have a large impact on how the player will play the game.[3] Some game designs have realistic models of actual existing or historical weapons, incorporating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Other first-person shooter games may incorporate imaginative variations of weapons, including future prototypes, "alien technology" scenario defined weaponry, and/or utilizing a wide array of projectiles, from industrial labor tools to laser, energy, plasma, rocket and grenade launchers or crossbows. These many variations may also be applied to the tossing animations of grenades, rocks, spears and the such. Also more unconventional modes of destruction may be employed from the viewable users hands such as flames, electricity, telekinesis or other supeatural constructions. However, designers often allow characters to carry varying multiples of weapons with little to no reduction in speed or mobility, or perhaps more realistically, a pistol or smaller device and a long rifle or even limiting the player to only one weapon at a time. There are often options to trade up, upgrade or swap out in most games. Thus, the standards of realism varies between design elements.[18] The protagonist can generally be healed and re-armed by means of items such as first aid kits, simply by walking over them.[19] Some games allow players to accumulate experience points similar to those found in role-playing games, which can unlock new weapons and abilities.[20]
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نویسنده: first game